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Love Timer らふたいまあ【登録タグ:VOCALOID emon(Tes.) 曲 曲ら 曲らふ 鏡音リン】 曲情報 作詞:emon(Tes.) 作曲:emon(Tes.) 編曲:emon(Tes.) 唄:鏡音リン ジャンル・作品:VOCALOID カラオケ動画情報 オフボーカルワイプあり コメント 名前 コメント
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184 :名無したんはエロカワイイ:2006/10/24(火) 12 36 17 ID A3GHZ+gg 厳島OFFに参加したいと思ってしまったんだ 185 :名無したんはエロカワイイ:2006/10/24(火) 12 47 19 ID /52QED0g 厳島オフするなら参加したい。がんばって休みとる。 地方人にも優しいの希望。 186 :名無したんはエロカワイイ:2006/10/24(火) 12 53 54 ID RH7Gi3QY 来年までにバイトを探して、金を貯めたいと思ってしまったんだ。 厳島…いきたいなぁ… 187 :名無したんはエロカワイイ:2006/10/24(火) 15 01 04 ID ogNtRreE 行き帰りに無理ない日がいいし多分三連休の中日だと思う。>厳島オフ ただ、周辺地理に詳しくないからどうにも厳島からどうするかってのが浮かびません… 元就様の捨て駒らしいオフってどんなだろう。オクラ狩りとかあればいいのに 188 :名無したんはエロカワイイ:2006/10/24(火) 16 19 11 ID XHWLfqpk 187 オクラ狩りとかあればいいのに が オクラ狩りにあえばいいのに に見えてしまった捨て駒見習いが通りますよ。オクラは標準装備か 189 :名無したんはエロカワイイ:2006/10/24(火) 16 53 55 ID 6meFA2rM 188 バロスwwww オヤジならぬオクラ狩りかwwwwww あ、元就様べつにこれは命だけはどうk
https://w.atwiki.jp/warband/pages/499.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
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BAK ... Bakay, Gönül. 2015. "Virginia Woolf s Gendered Language". International Journal of Languages, Literature and Linguistics 1(2) 142-147. Baker, Adam, Diana Archangeli Jeff Meikle. 2011. "Variation in American English s-retraction Suggests a Solution to the Actuation Problem". Language Variation and Change 23.3 347-374. Baker, C. L. 1991. "The Syntax of English Not The Limits of Core Grammar". Linguistic Inquiry 22(3) 387-429. Baker, Helen, Vaclav Brezina Tony McEntry. 2017. "Ireland in British parliamentary debates 1803–2005 Plotting changes in discourse in a large volume of time-series corpus data", in Exploring Future Paths for Historical Sociolinguistics, ed. Tanja Säily, Arja Nurmi, Minna Palander-Collin Anita Auer, pp. 83-107. Amsterdam John Benjamins. Baker, Paul. 2010. "Will Ms ever be as frequent as Mr? A corpus-based comparison of gendered terms across four diachronic corpora of British English". Gender and Language 4(1) 125-149. Baker, P. 2017. American and British English Divided by a Common Language? Cambridge Cambridge University Press. Baker, Paul, Costas Gabrielatos, Tony McEnery. 2013. Discourse Analysis and Media Attitudes The representation of Islam in the British Press. Cambridge Cambridge University Press. Baker, R., Hazan, V. 2009. "Acoustic‐phonetic characteristics of naturally‐elicited clear speech in British English". The Journal of the Acoustical Society of America 125(4) 2729-2729.
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スキルを追加します。 付随スキルは「右クリック」で発動準備状態となり,左クリックで発動開始です。 発動準備から一定時間,付随スキルが実行されなければ,発動準備状態は解除されます。 付随スキルの発動から次回の発動準備までは,4分間のクールタイムが必要となります。 最大レベルは各1,000(Herbalismのみ1,500) 釣り竿で水に向かって右クリックを押し続けていると,釣り竿が壊れてクラーケンが出現してしまいます。 /mcstats 自分の全てのスキルレベル・経験値を表示 /mctop 総合スキルレベルランキングを表示 アビリティ 及び スキルの種類 アビリティ名 発動スキル名 スキル効果 Repair(リペア) 修理スキル Repair Mastery(リペアマスタリ) 鉄ブロックに対し修理したい装備を手に持った状態で,shift+右クリックすると耐久値を回復をする事が可能。 スキルLvに比例して耐久値の回復量が増加する。 (該当装備と同じ素材が必要となる ex.ダイヤ防具修理→ダイヤが必要) (ダイヤ系統の修理にはLv50以上が必要です) Super Repair(スーパーリペア) 装備修理時に一定確率(Lv×0.1%)で通常の2倍の耐久値が回復する Arcane Forging(アーケインフォージング) 装備修理時に一定確率により装備にエンチャントされた効果を維持,もしくは減衰に抑える。 Acrobatics(アクロバティック) 軽業スキル Roll(ロール) 落下ダメージが一定確率(Lv×0.1%)で最大ハート3.5個分減少する Graceful Roll(グレイスフルロール) 着地時,Shiftキーを押していると落下ダメージが一定確率(Lv×0.2%)でハート7個分減少する Dodge Chance(ダッヂ チャンス) 戦闘中に一定確率(Lv×0.025%,最大20%)でダメージを半分に抑える Mining(マイニング) 採鉱スキル Super Breaker(スーパーブレーカー) ピッケルを手に持った状態でShift+右クリックから発動。 一定時間,採掘速度が大幅に増加する。 Blast Mining(ブラストマイニング) 火打石を持った状態で、スニーク状態で設置したTNTをクリックすることによって発動。(Lv125~) LV375~からアイテムが破壊されず、レベルが高いほど手に入る鉱石が増える。 Bigger Boms(ビッガーボムズ) TNTの爆発範囲が増加する(LV375~) Demolitions Experitice(デモリションズエクスペーティス) プレイヤーへのTNTによるダメージが減少する。(LV500~) Woodcutting(ウッドカッティング) 伐採スキル Tree Feller(ツリーフィラー) 斧を手に持った状態でShift+右クリックから発動。 発動後木の根元を伐採すると,上部の木材が全てドロップする (※巨大な樹木は一部伐採不可能) Double Drops(ダブルドロップス) 伐採時に一定確率(Lv×0.1%)で原木を2つドロップする。 Leaf Blower(リーフブロウアー) 斧で葉ブロックを左クリックすると一瞬で壊せるようになる。(Lv100~) Excavation(エクスカベーション) 掘削スキル Giga Drill Breaker(ギガドリルブレーカー) シャベルを手に持った状態でShift+右クリックから発動。 一定時間,採掘速度増加・Treasure Huntのドロップ率3倍・取得EXP3倍の効果。 Treasure Hunt(トレジャーハント) 土・砂利・砂等を掘った際に低確率でグロウストーンダスト等を同時にドロップする。 Archery(アーチェリー) 弓スキル Skill Shot(スキルショット) 弓のダメージを上昇させる(※パッシブスキル)(Lv×0.2%威力増加) Arrow Retrieval(アローリトライバル) 敵を倒した際一定確率(Lv×0.1%)で矢を回収する Daze(デイズ) プレイヤーを射撃した際一定確率(Lv×0.05%)で相手の視点を上向き(又は下向き)に強制変更する Fishing(フィッシング) 釣りスキル Treasure Hunter(トレジャーハンター) 釣りをした際に低確率で装備等のアイテムを釣り上げる (Lv125毎にアイテムの質・確率が向上) Magic Hunter(マジックハンター) トレジャーハントの際,低確率でエンチャントされた装備を釣り上げる 雨天時は確率が1.1倍になる Shake(シェーク) モンスターを釣竿で釣ると一定確率で対応したアイテムを盗む事が出来る (Lv150~,一定Lv毎に確率増加) Fisherman s Diet(フィッシャーマンズダイエット) 魚を食べた時の満腹度上昇量が増える。 Master Angler(マスターアングラー) 魚がヒットする確率(川・海洋バイオームでは二倍 ボート乗船時二倍 雨天時5/3倍 小数第三位四捨五入) Ice Fishing(アイスフィッシング) 雪の降るバイオームにて,氷に向かって釣り竿を振り上げると自分の見ていた氷を中心に3×3の氷が水に変わる(Lv50~) Unarmed(アンアームド) 素手スキル Berserk(バーサーク 手に何も持たない状態でShift+右クリックで発動。素手の時の攻撃力+50%,砂利・土等を一瞬で破壊する事が出来る。 この状態で石レンガを殴ると,ヒビ割れた石レンガになる。 Arrow Deflect(アローディフレクト) 矢による射撃を受けた際,一定確率で無効化します(最大50%) Taming(テイミング) 調教スキル Call of the Wild(コールオブザワイルド) 狼 骨を10個持った状態でShift+左クリック,狼を召喚する。 猫 生魚を10個持った状態でシフト+左クリック,猫を召喚する。 馬 リンゴを10個持った状態でシフト+左クリック,馬を召喚する。 (スピードは6.75固定) (近くに既にいる場合は召喚できません) Beast Lore(ビーストロア) 飼い慣らされた犬又は猫に対し骨を手に持った状態で 左クリックすると,体力及び飼い主を表示する。 Gore(ゴア) ペットが一定確率(Lv×0.1%,最大100%)でクリティカルヒットに伴う流血攻撃を行う。 (威力UPかつ2秒毎に1ダメージを2回の流血効果) Fast Food Service(ファストフードサービス) 50%の確率で攻撃時にライフを回復する(狼)(Lv50~) Environmentally Aware(エンバイロメンタリアウェア) 設置物(溶岩・炎・サボテン等)でダメージを受けた時強制ワープするようになり, また落下耐性が付く。(狼)(Lv100~) Thick Fur(ティックファー) 火によるダメージを半分に減少する(狼)(Lv250~) Holy Hound(ホーリーハウンド) 毒・ウィザーの状態異常に対して耐性を持つようになる(狼)(Lv375~) Shock Proof(ショックプルーフ) 爆発ダメージを1/6に減少する(狼)(Lv500~) Sharpened Claws(シャーペンドクロウス) 狼の攻撃力が+2追加される(Lv750~) Herbalism(ハーバリズム) 農業スキル Green Terra(グリーンテラ) クワを手に持った状態でShift+右クリックすると発動。小麦の収穫量3倍。 Green Thumb(グリーンサム) 手に種(Seeds)を持った状態で丸石・石レンガ・土ブロックを右クリックすると, 一定確率(Lv×0.1×2/3%)で苔むした丸石・苔むした石レンガ・草ブロックになる。 完全に成長しきった農作物を収穫する際,インベントリ内に種(Seeds)を所持していれば, 一定確率(Lv×0.1×2/3%)で自動的に種を植えなおす。 植えなおされた種は一定確率で即時に数段階成長する。 Farmer s Diet(ファーマーズダイエット) 農作物を食べた時の満腹度上昇量が増える。(Lv200毎に+0.5,最大+2.5) Double Drops(ダブルドロップス) 農作物の収穫量が一定確率(Lv×0.1%)で2倍になる Hylian Luck(ハイリアンラック) 草などを剣で破壊した時,一定確率(Lv×0.01%)でアイテムが手に入る Shroom Thumb(シュルームサム) 赤キノコと茶きのこを持った状態でどちらかのきのこを土・芝に設置すると, 設置しなかった方のきのこを消費して,設置したブロックを一定確率で菌糸ブロックにする。 Axes(アックス) 戦斧スキル Skull Splitter(スカルスプリッター) 斧を手に持った状態でShift+右クリックで発動。 対象とその周囲に範囲ダメージを与える。 Axe Mastary(アックスマスタリ) Lv50毎に斧のダメージが1増加する(Lv200まで・最大+4) Critical Strikes(クリティカルストライクス) 一定確率(Lv×0.05%,最大37.5%)で攻撃時にダメージ2倍のクリティカルヒット攻撃を行います。 プレーヤー相手の場合は1.5倍になります。 Greater Impact(グレーターインパクト) 25%の確率でノックバック2とダメージ+2が付いた特殊攻撃を行います。 Impact(インパクト) 相手プレイヤーを攻撃した時,鎧にLv/30+5ダメージを追加します。 Swords(ソード) 剣スキル Serrated Strikes(セラティッドストライクス) ソードを手に持った状態でShift+右クリックで発動。 その状態で敵を攻撃すると25%のダメージUP+周囲に流血ダメージを与える。 (2秒毎に1ダメージを5回の流血効果) Bleed(ブリード) 剣による攻撃時に一定確率(Lv×0.1%,最大75%)で流血ダメージを追加する。 (2秒毎に1ダメージを数回の流血効果) Counter Attack(カウンターアタック) ダメージを受けた際に受けたダメージの半分を一定確率で相手に返します。 (Lv×0.05%,最大30%) Smelting(スメルティング) 精錬スキル ※smeltingは(mining+repair)÷2がスキル値となります。 Fuel Efficiency(フィルエフィシェンシー) 鉱石精錬時の燃料の燃焼時間が(1.00+Lv×0.003)倍されます。 Second Smelt(セコンドスメルト) 鉱石の精錬(Flux Miningによる自動精錬も含む)時,一定確率(Lv×0.1%)で生成されるインゴットが2倍に増える Vanilla XP Boost(バニラXPブースト) かまどから得られるエンチャントの経験値を増加させる Flux Mining(フラックスマイニング) 採掘時,一定確率(33%)で鉄・金鉱石が自動精錬される。(Lv250~) (シルクタッチを使用した場合,発動しません) Alchemy(アルケミー) 醸造スキル ※このスキルは,醸造台に手動で材料を入れないと効果がありません Catalysis(カタルシス) 醸造にかかる時間を(1.00 + Lv÷300 - 1/3)倍早くする(LV100~) Concoction(カンカクション) バニラにはない醸造レシピを追加する(125Lvごと) Salvage(サルベージ) 材料回収 ※Salvageは(Repair+Fishing)÷2がスキル値となります。 Arcane Salvage(アーケインサルベージ) ツールからエンチャントをサルベージすることができます。(LV125~) Advanced Salvage(アドバンスドサルベージ) ツールから材料をサルベージすることができます。(LV350~)
https://w.atwiki.jp/oper/pages/2722.html
ATTO SECONDO - L uomo della caverna SCENA I Sala nel Palazzo d Acciano in Antiochia. Acciano è seduto sul trono, dinanzi a lui stanno gli Ambasciatori, Soldati e Popolo. I AMBASCIATORI È dunque vero? ACCIANO Splendere Vid io le inique spade! AMBASCIATORI Audaci! … a che le barbare Lasciar natie contrade? Di Maometto al fulmine Noi li vedrem sparir! ACCIANO Forti, crudeli, esultano Di stupri e di rapine; Lascian dovunque un cumulo Di stragi e di ruine … AMBASCIATORI Deh scendi, Allah terribile. I perfidi a punir! TUTTI Or che d Europa il fulmine Minaccia i nostri campi, Vola per noi sui turbini, Pugna per noi fra i lampi, E sentirem nell anima Scorrere il tuo valor. Giuriam!... Noi tutti sorgere Come un sol uom vedrai, Scordar le gare e accenderne Un ira sola omai; Quale fia scampo ai perfidi, Se tu ne infiammi il cor? Partono SCENA II Oronte e Sofia velata. ORONTE O madre mia, che fa colei? SOFIA Sospira, Piange, i suoi cari chiama … Pur l infelice t ama. ORONTE Mortal di me più lieto Non ha la terra! SOFIA (Oh voglia, oh voglia Iddio Schiarar così la mente al figlio mio!) ORONTE La mia letizia infondere Vorrei nel suo bel core; Vorrei destar coi palpiti Del mio beato amore Tante armonie nell etere, Quanti pianeti egli ha; Ir seco al cielo ed ergermi Dove mortal non va! SOFIA Oh! ma pensa che non puoi Farla tua, se non ti prostri Prima al Dio de padri suoi. ORONTE Sien miei sensi i sensi vostri! SOFIA Oh mia gioia! ORONTE O madre mia! Già pensai più volte in cor Che sol vero il Nume sia Di quell angelo d amor. Come poteva un angelo Crear sì puro il Cielo, E agli occhi suoi non schiudere Di veritade il velo? Vieni, m adduci a lei, Rischiari i sensi miei; Vieni, e nel ver s acquetino La dubbia mente e il cor! SOFIA Figlio, t infuse un angelo Per tua salute amor SCENA III Prominenze di un monte praticabili in cui s apre una caverna. Un Eremita. EREMITA E ancor silenzio! - Oh quando, Quando al fragor dell aure e del torrente Suono di guerra s unirà? … Quest occhi, Sempre immersi nel pianto, oh non vedranno Balenare dai culmini del monte I crociati vessilli? Dunque il lezzo a purgar del gran misfatto Mai non potran mie mani L empie bende squarciar dei Mussulmani? E ancor silenzio! - Oh folle! E chi son io perché m arrida all alma Iri di pace? E giusto Iddio soltanto Sia per lui benedetto il duolo e il pianto Ma quando un suon terribile Dirà che Dio lo vuole, Quando la croce splendere Vedrò qual nuovo sole, Di giovanil furore Tutto arderammi il core, E la mia destra gelida L acciaro impugnerà Di nuovo allor quest anima Redenta in ciel sarà. Ma chi viene a questa volta? Mussulman la veste il dice. Ritiriamoci … SCENA IV Pirro e detto. PIRRO Oh! ferma! … ascolta Per pietade, un infelice! Già per tutto è sparso il suono Delle sante tue virtù! Dimmi, ah dimmi, qual perdono Ottener poss io quaggiù! Io son Pirro, e fui Lombardo, Prestai mano a un parricida; Qui fuggendo, da codardo Rinnegata ho la mia fe ; Il terrore, il duol mi guida Supplichevole al tuo pie . EREMITA Sorgi e spera! … PIRRO A me fidate D Antiochia son le mura. S odono suoni in lontananza EREMITA Qual rumor! PIRRO Son le crociate Genti sparse alla pianura. EREMITA Ciel … che ascolto! il ver tu dici? Al colmo dell entusiasmo Va, con me sei perdonato! Dio, gran Dio degli infelici, Niun confine ha tua pietà. Pirro! … Ebbene! pel tuo peccato Offri al ciel la rea città. PIRRO Uomo santo, a te lo giuro, Questa notte, io stesso, io stesso Schiuderò per l empio muro Al mio popolo un ingresso! EREMITA Ma il rumor cresce, s avanza … Ciel! Lombardi! PIRRO Ah! sì, Lombardi. EREMITA Va! … ti fia secura stanza La caverna. SCENA V L Eremita entra nella Caverna con Pirro, ed esce con un elmo e con una spada. Intanto si schierano sul monte i guerrieri Crociati preceduti da Arvino. EREMITA Altuo guerrier Oh sfavilla ancora ai guardi, Brando antico, o mio crinier! Si pone l elmo e cala la visiera ARVINO Sei tu l uom della caverna? EREMITA Io lo son; da me che vuoi? ARVINO Le tue preci! Ah l ira eterna Tu placar per me sol puoi! EREMITA Oh! sai tu qual uomo invochi? ARVINO Tutti parlano di te; Narran tutti in questi lochi Dio si mostri alla tua fe ! Odi! … un branco mussulmano Ha la figlia a me rapita; Io tentai seguirli invano, Giàla turba era sparita. EREMITA Dimmi! gente hai tu valida e molta? ARVINO Sì … EREMITA Vedrai la tua figlia diletta. ARVINO Tutta Europa là vedi raccolta, Conducendolo sull altura Al voler di Goffredo soggetta! EREMITA Oh mia gioia! … la notte già scende! … Me seguite, o Lombardi fratelli; Questa notte porrete le tende, Io lo giuro, nell alta città! ARVINO Santo veglio, che a gloria ci appelli, Le tue fiamme in noi serpono già! TUTTI Stolto Allah … sovra il capo ti piomba Già dell ira promessa la piena; Santa voce per tutto rimbomba, Proclamante l estremo tuo dì. Già la Croce per l aure balena D una luce sanguigna, tremenda; È squarciata la barbara benda. L infedele superbo fuggì. SCENA VI Recinto dell Harem. Coro di donne che accompagnano Giselda, la quale si abbandona mestamente sopra un sedile. CORO La bella straniera che l alme innamora! Venite, venite, danziamole intorno; Perché sempre gli occhi di lagrime irrora, Se tutte ha le gioie di questo soggiorno? D Oronte ella sola nell animo impera … La bella straniera, la bella straniera! Perché tu lasciasti le case dei padri? Mancavano amanti là forse al tuo core? Veggiamo, veggiamo quegli occhi leggiadri, Che son d Oriente novello splendore. Noi siamo d ancelle vilissima schiera … Qual brama servigio la bella straniera? Oh stolta! Oh superba! Quegli occhi, che il foco Acceser nel prence d amor scellerato, Vedran dei parenti la morte fra poco, Il turpe vessillo nel sangue bruttato. Partiamo, ella forse vuol sciorre preghiera … La bella straniera! … la bella straniera! SCENA VII Giselda GISELDA sorgendo impetuosamente Oh madre, dal cielo soccorri al mio pianto, Soccorri al mio core, che pace ha perduto! Perche mi lasciasti? … d affetto non santo M aggravan le pene! … Deh porgimi aiuto! Se vano è il pregare che a me tu ritorni. Pregare mi valga d ascendere a te. Un cumulo veggo d orribili giorni, Qual tetro fantasma, piombare su me! CORO DI DONNE Chi ne salva! GISELDA Quai grida! … quai grida! … DONNE Oh fuggiamo! … CORO D UOMINI S uccida, S uccida! SCENA VIII Soldati turchi inseguiti dai Crociati, indi Donne dell Harem e Sofia. DONNE Chi ne salva dal barbaro Se il Profeta i suoi fidi lasciò? GISELDA I Crociati! … SOFIA O Giselda, un indegno Tradimento i nemici guidò! Sposo e figlio mi caddero ai piedi. GISELDA Ahi che narri? SOFIA Il furente, oh lo vedi Che li uccise! SCENA IX Arvino, l Eremita e Cavalieri Lombardi. GISELDA Mio padre! … egli stesso! … EREMITA additando Giselda Ecco, adempio a miei detti, o signor. ARVINO Mia Giselda! ritorna all amplesso Di tuo padre! … GISELDA retrocede inorridita Qual sangue! SOFIA Oh dolor! GISELDA quasi colpita da demenza No! … giusta causa - non è d Iddio La terra spargere - di sangue umano; È turpe insania - non senso pio Che all oro destasi - del mussulmano! Queste del cielo - non fûr parole … No, Dio nol vuole - No, Dio nol vuole! EREMITA E CORO Che ascolto! ARVINO, SOFIA O misera! GISELDA Qual nera benda Agli occhi squarciami - forza divina! I vinti sorgono - vendetta orrenda Sta nelle tenebre - d età vicina! A niuno sciogliere - fia dato l alma Nel suoi ve l aure - prime spirò! L empio olocausto - di umana salma Il Dio degli uomini - sempre sdegnò. - ARVINO Empia! … sacrilega! - GISELDA Gioco dei venti Già veggo pendere - le vostre chiome; Veggo di barbari - sorger torrenti, D Europa stringere - le genti dome! Ché mai non furono - di Dio parole Quelle onde gli Uomini - sangue versâr. No, Dio nol vuole - No, Dio nol vuole; Ei sol di pace - scese a parlar! EREMITA Ah taci, incauta. ARVINO cavando il pugnale Possa tua morte Il detto sperdere - del labbro osceno! EREMITA fermandolo Che fai? La misera - duolo ha sì forte Che, ben lo vedi, - ragion smarrì! - GISELDA Ferisca... oh squarci - questo mio seno La man che Oronte pur or ferì! CORO Lasciam l indegna - che il vergin core Ad empio amore - schiudere ardì. ATTO SECONDO (L uomo della caverna) Quadro Primo (Sala nel Palazzo d Acciano in Antiochia. Acciano è seduto sul trono, dinanzi a lui stanno gli Ambasciatori, Soldati e Popolo) Scena Prima AMBASCIATORI È dunque vero? ACCIANO Splendere Vid io le inique spade! AMBASCIATORI Audaci!... a che le barbare Lasciar natie contrade? Di Maometto al fulmine ¡Noi li vedrem sparir! ACCIANO Forti, crudeli, esultano Di stupri e di rapine; Lascian dovunque un cumulo Di stragi e di ruine... AMBASCIATORI Deh scendi, Allah terribile. I perfidi a punir! TUTTI Or che d Europa il fulmine Minaccia i nostri campi Vola per noi sui turbini, Pugna per noi fra i lampi, E sentirem nell anima Scorrere il tuo valor. Giuriam!... Noi tutti sorgere Come un sol uom vedrai, Scordar le gare e accenderne Un ira sola omai; Quale fia scampo ai perfidi, Se tu ne infiammi il cor? (Partono) Scena Seconda (Oronte e Sofia velata) ORONTE O madre mia, che fa colei? SOFIA Sospira, Piange, i suoi cari chiama... Pur l infelice t ama. ORONTE Mortal di me più lieto Non ha la terra! SOFIA (Oh voglia, oh voglia Iddio Schiarar così la mente al figlio mio!) ORONTE La mia letizia infondere Vorrei nel suo bel core; Vorrei destar coi palpiti Del mio beato amore Tante armonie nell etere, Quanti pianeti egli ha; Ir seco al cielo ed ergermi Dove mortal non va! SOFIA Oh! ma pensa che non puoi Farla tua, se non ti prostri Prima al Dio de padri suoi. ORONTE Sien miei sensi i sensi vostri! SOFIA Oh mia gioia! ORONTE O madre mia! Già pensai più volte in cor Che sol vero il Nume sia Di quell angelo d amor. Come poteva un angelo Crear sì puro il Cielo, E agli occhi suoi non schiudere Di veritade il velo? Vieni, m adduci a lei, Rischiari i sensi miei; Vieni, e nel ver s acquetino La dubbia mente e il cor! SOFIA Figlio, t infuse un angelo Per tua salute amor Quadro Secondo (Prominenze di un monte praticabili in cui s apre una caverna) Scena Terza (Un eremita) EREMITA E ancor silenzio! Oh quando, quando al fragor dell aure e del torrente Suono di guerra s unirà?... Quest occhi, sempre immersi Nel pianto, oh non vedranno Balenare dai culmini del monte I crociati vessilli? Dunque il lezzo a purgar del gran misfatto Mai non potran mie mani L empie bende squarciar dei Mussulmani? E ancor silenzio! - Oh folle! E chi son io perché m arrida all alma Iri di pace? E giusto Iddio soltanto Sia per lui benedetto il duolo e il pianto Ma quando un suon terribile Dirà che Dio lo vuole, Quando la croce splendere Vedrò qual nuovo sole, Di giovanil furore Tutto arderammi il core, E la mia destra gelida L acciaro impugnerà Di nuovo allor quest anima Redenta in ciel sarà. Ma chi viene a questa volta? Mussulman la veste il dice. Ritiriamoci... Scena Quarta (Pirro e detto) PIRRO Oh! ferma!... ascolta Per pietade, un infelice! Già per tutto è sparso il suono Delle sante tue virtù! Dimmi, ah dimmi, qual perdono Ottener poss io quaggiù! Io son Pirro, e fui Lombardo, Prestai mano a un parricida; Qui fuggendo, da codardo Rinnegata ho la mia fe ; Il terrore, il duol mi guida Supplichevole al tuo pie . EREMITA Sorgi e spera!... PIRRO A me fidate d Antiochia son le mura. (S odono suoni in lontananza) EREMITA Qual rumor! PIRRO Son le crociate Genti sparse alla pianura. EREMITA Ciel... che ascolto! il ver tu dici? (Al colmo dell entusiasmo) Va, con me sei perdonato! Dio, gran Dio degli infelici, Niun confine ha tua pietà. Pirro!... Ebbene! pel tuo peccato Offri al ciel la rea città. PIRRO Uomo santo, a te lo giuro, Questa notte, io stesso, io stesso Schiuderò per l empio muro Al mio popolo un ingresso! EREMITA Ma il rumor cresce, s avanza... Ciel! Lombardi! PIRRO Ah! sì, Lombardi. EREMITA Va!... ti fia secura stanza la caverna. Scena Quinta (L Eremita entra nella Caverna con Pirro, ed esce con un elmo e con una spada. Intanto si schierano sul monte i guerrieri Crociati preceduti da Arvino) EREMITA Al tuo guerrier Oh sfavilla ancora ai guardi, Brando antico, o mio crinier! (Si pone l elmo e cala la visiera) ARVINO Sei tu l uom della caverna? EREMITA Io lo son; da me che vuoi? ARVINO Le tue preci! Ah l ira eterna Tu placar per me sol puoi! EREMITA Oh! sai tu qual uomo invochi? ARVINO Tutti parlano di te; Narran tutti in questi lochi Dio si mostri alla tua fe ! Odi!... un branco mussulmano Ha la figlia a me rapita; Io tentai seguirli invano, Già la turba era sparita. EREMITA Dimmi! gente hai tu valida e molta? ARVINO Sì... EREMITA Vedrai la tua figlia diletta. ARVINO Tutta Europa là vedi raccolta, (Conducendolo sull altura) Al voler di Goffredo soggetta! EREMITA Oh mia gioia!... la notte già scende!... Me seguite, o Lombardi fratelli; Questa notte porrete le tende, Io lo giuro, nell alta città! ARVINO Santo veglio, che a gloria ci appelli, Le tue fiamme in noi serpono già! TUTTI Stolto Allah... sovra il capo ti piomba Già dell ira promessa la piena; Santa voce per tutto rimbomba, Proclamante l estremo tuo dì. Già la Croce per l aure balena D una luce sanguigna, tremenda; È squarciata la barbara benda. L infedele superbo fuggì. Quadro Terzo (Recinto dell Harem) Scena Sesta (Coro di donne che accompagnano Giselda, la quale si abbandona mestamente sopra un sedile) DONNE La bella straniera che l alme innamora! Venite, venite, danziamole intorno; Perché sempre gli occhi di lagrime irrora, Se tutte ha le gioie di questo soggiorno? D Oronte ella sola nell animo impera... La bella straniera, la bella straniera! Perché tu lasciasti le case dei padri? Mancavano amanti là forse al tuo core? Veggiamo, veggiamo quegli occhi leggiadri, Che son d Oriente novello splendore. Noi siamo d ancelle vilissima schiera... Qual brama servigio la bella straniera. Oh stolta! Oh superba! Quegli occhi, che il foco Acceser nel prence d amor scellerato, Vedran dei parenti la morte fra poco, Il turpe vessillo nel sangue bruttato. Partiamo, ella forse vuol sciorre preghiera... La bella straniera!... la bella straniera! Scena Settima (Giselda) GISELDA (sorgendo impetuosamente) Oh madre, dal cielo soccorri al mio pianto, Soccorri al mio core, che pace ha perduto! Perche mi lasciasti?... d affetto non santo M aggravan le pene!... Deh porgimi aiuto! Se vano è il pregare che a me tu ritorni. Pregare mi valga d ascendere a te. Un cumulo veggo d orribili giorni, Qual tetro fantasma, piombare su me! DONNE (interno) Chi ne salva? GISELDA Quai grida!... quai grida!... DONNE Oh fuggiamo!.. UOMINI S uccida, S uccida! Scena Ottava (Soldati turchi inseguiti dai Crociati, indi Donne dell Harem e Sofia) DONNE Chi ne salva dal barbaro Se il Profeta i suoi fidi lasciò? GISELDA I Crociati!... SOFIA O Giselda, un indegno Tradimento i nemici guidò! Sposo e figlio mi caddero ai piedi. GISELDA Ahi che narri? SOFIA Il furente, oh lo vedi Che li uccise! Scena Nona (Arvino, l Eremita e Cavalieri Lombardi) GISELDA (coprendosi il volto colle mani) Mio padre!... egli stesso!... EREMITA (additando Giselda) Ecco, adempio a miei detti, o signor. ARVINO Mia Giselda! ritorna all amplesso Di tuo padre!... GISELDA (retrocede inorridita) Qual sangue! SOFIA Oh dolor! GISELDA (quasi colpita da demenza) No!... giusta causa - non è d Iddio La terra spargere - di sangue umano; È turpe insania - non senso pio Che all oro destasi - del mussulmano! Queste del cielo - non fûr parole... No, Dio nol vuole - No, Dio nol vuole! EREMITA, CORO Che ascolto? ARVINO, SOFIA O misera! GISELDA Qual nera benda Agli occhi squarciami - forza divina! I vinti sorgono - vendetta orrenda Sta nelle tenebre - d età vicina! A niuno sciogliere - fia dato l alma Nel suoi ve l aure - prime spirò! L empio olocausto - di umana salma Il Dio degli uomini - sempre sdegnò. ARVINO Empia!... sacrilega! GISELDA Gioco dei venti Già veggo pendere - le vostre chiome; Veggo di barbari - sorger torrenti, D Europa stringere - le genti dome! Ché mai non furono - di Dio parole Quelle onde gli Uomini - sangue versâr. No, Dio nol vuole - No, Dio nol vuole; Ei sol di pace - scese a parlar! EREMITA Ah taci, incauta. ARVINO (cavando il pugnale) Possa tua morte Il detto sperdere - del labbro osceno! EREMITA, SOFIA, CORO (fermandolo) Che fai? La misera - duolo ha sì forte Che, ben lo vedi, - ragion smarrì! ARVINO Incauta, ragion smarrì. (*) GISELDA Ferisca... oh squarci - questo mio seno La man che Oronte pur or ferì! CORO Lasciam l indegna - che il vergin core Ad empio amore - schiudere ardì. (*)Estos últimos versos aparecen en varios libretos consultados, mas no en las grabaciones oídas de la ópera. Verdi,Giuseppe/I Lombardi alla prima crociata/III
https://w.atwiki.jp/mtg2384/pages/62.html
開催日:2010/9/17 参加人数:233名 フォーマット:レガシー(~M11) StarCityGames.com Open Baltimore autolink 優勝:Merfolk‐Uw 準優勝:GU Survival 第3位:UBG Tempo‐Team America 第4位:GU Survival‐+W 第5位:Survival‐Gwbr Retainers 第6位:Merfolk 第7位:Merfolk‐Ub 第8位:ANT‐UBR 第9位:ANT‐UBR 第10位:Merfolk 第11位:Merfolk 第12位:GU Survival 第13位:Zoo‐Burn 第14位:CTG‐UGWR Painter 第15位:Green Survival‐Madness 第16位:Lands 第18位:Helm of the Void 第25位:Goblin‐Rb 第43位:CTG‐UGWR Painter 第64位:CTG‐UGW Order 第75位:UW Control‐CounterTop ThopterSword 優勝:Merfolk‐Uw 使用者:Paul Lynch Main Deck 4《島/Island》 2《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 3《変わり谷/Mutavault》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 3《Tundra》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 3《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《霊気の薬瓶/AEther Vial》 4《行き詰まり/Standstill》 4《目くらまし/Daze》 4《Force of Will》 2《呪文貫き/Spell Pierce》 3《剣を鍬に/Swords to Plowshares》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 3《絶対の法/Absolute Law》 2《冬眠/Hibernation》 1《呪文貫き/Spell Pierce》 2《水没/Submerge》 2《梅澤の十手/Umezawa s Jitte》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 準優勝:GU Survival 使用者:Blake Patraw Main Deck 3《森/Forest》 1《島/Island》 1《溢れかえる岸辺/Flooded Strand》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 1《ガイアの揺籃の地/Gaea s Cradle》 3《アクアミーバ/Aquamoeba》 4《日を浴びるルートワラ/Basking Rootwalla》 4《貴族の教主/Noble Hierarch》 3《三角エイの捕食者/Trygon Predator》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《適者生存/Survival of the Fittest》 2《目くらまし/Daze》 4《Force of Will》 3《もみ消し/Stifle》 3《梅澤の十手/Umezawa s Jitte》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 3《スクリブのレインジャー/Scryb Ranger》 3《精神支配/Mind Harness》 2《クローサの掌握/Krosan Grip》 3《呪文貫き/Spell Pierce》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第3位:UBG Tempo‐Team America 使用者:Daniel Signorini Main Deck 1《沼/Swamp》 1《Bayou》 4《汚染された三角州/Polluted Delta》 2《Tropical Island》 4《Underground Sea》 4《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《タルモゴイフ/Tarmogoyf》 4《墓忍び/Tombstalker》 1《仕組まれた爆薬/Engineered Explosives》 1《森の知恵/Sylvan Library》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 2《予報/Predict》 3《殺し/Snuff Out》 4《もみ消し/Stifle》 3《Hymn to Tourach》 2《大渦の脈動/Maelstrom Pulse》 4《思案/Ponder》 Sideboard 3《真髄の針/Pithing Needle》 3《青霊破/Blue Elemental Blast》 2《払拭/Dispel》 2《恐ろしい死/Ghastly Demise》 3《クローサの掌握/Krosan Grip》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 第4位:GU Survival‐+W 使用者:Eli Kassis Main Deck 2《森/Forest》 1《島/Island》 1《溢れかえる岸辺/Flooded Strand》 3《地平線の梢/Horizon Canopy》 4《霧深い雨林/Misty Rainforest》 3《Savannah》 3《Tropical Island》 3《吹きさらしの荒野/Windswept Heath》 4《日を浴びるルートワラ/Basking Rootwalla》 4《貴族の教主/Noble Hierarch》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《適者生存/Survival of the Fittest》 4《渦まく知識/Brainstorm》 2《目くらまし/Daze》 4《Force of Will》 3《直観/Intuition》 4《もみ消し/Stifle》 3《剣を鍬に/Swords to Plowshares》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 2《クローサの掌握/Krosan Grip》 2《呪文貫き/Spell Pierce》 2《水没/Submerge》 1《剣を鍬に/Swords to Plowshares》 1《大祖始/Progenitus》 3《自然の秩序/Natural Order》 1《ドライアドの東屋/Dryad Arbor》 第5位:Survival‐Gwbr Retainers 使用者:Nathaniel Chafe Main Deck 2《森/Forest》 3《Bayou》 4《霧深い雨林/Misty Rainforest》 2《Savannah》 2《Taiga》 4《新緑の地下墓地/Verdant Catacombs》 2《不毛の大地/Wasteland》 3《樹木茂る山麓/Wooded Foothills》 1《ドライアドの東屋/Dryad Arbor》 1《憤怒/Anger》 1《大物狙い/Big Game Hunter》 4《極楽鳥/Birds of Paradise》 1《骨砕き/Bone Shredder》 1《永遠の証人/Eternal Witness》 4《獣相のシャーマン/Fauna Shaman》 1《調和スリヴァー/Harmonic Sliver》 1《忠臣/Loyal Retainers》 1《月の大魔術師/Magus of the Moon》 2《催眠の悪鬼/Mesmeric Fiend》 1《胞子カエル/Spore Frog》 1《根の壁/Wall of Roots》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 4《霊気の薬瓶/AEther Vial》 3《師範の占い独楽/Sensei s Divining Top》 4《適者生存/Survival of the Fittest》 4《陰謀団式療法/Cabal Therapy》 Sideboard 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《エイヴンの思考検閲者/Aven Mindcensor》 1《フェアリーの忌み者/Faerie Macabre》 1《ゴブリンの紅蓮術士/Goblin Pyromancer》 1《台所の嫌がらせ屋/Kitchen Finks》 1《平和の番人/Peacekeeper》 1《裂け目掃き/Riftsweeper》 1《叫び大口/Shriekmaw》 1《難問の鎮め屋/Vexing Shusher》 1《枝細工下げの古老/Wickerbough Elder》 1《イクスリッドの看守/Yixlid Jailer》 2《クローサの掌握/Krosan Grip》 2《思考囲い/Thoughtseize》 第6位:Merfolk 使用者:Thomas Walck Main Deck 13《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 2《マーフォークの君主/Merfolk Sovereign》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 4《目くらまし/Daze》 4《Force of Will》 3《呪文貫き/Spell Pierce》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 3《基本に帰れ/Back to Basics》 2《不忠の糸/Threads of Disloyalty》 3《青霊破/Blue Elemental Blast》 2《精神壊しの罠/Mindbreak Trap》 2《梅澤の十手/Umezawa s Jitte》 第7位:Merfolk‐Ub 使用者:Daniel Samson Main Deck 2《島/Island》 4《霧深い雨林/Misty Rainforest》 4《変わり谷/Mutavault》 3《沸騰する小湖/Scalding Tarn》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《霊気の薬瓶/AEther Vial》 4《行き詰まり/Standstill》 4《目くらまし/Daze》 4《Force of Will》 3《呪文貫き/Spell Pierce》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 4《仕組まれた疫病/Engineered Plague》 3《水没/Submerge》 3《梅澤の十手/Umezawa s Jitte》 3《非業の死/Perish》 第8位:ANT‐UBR 使用者:James Peyton Main Deck 3《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 1《Volcanic Island》 4《金属モックス/Chrome Mox》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《暗黒の儀式/Dark Ritual》 3《オアリムの詠唱/Orim s Chant》 1《沈黙/Silence》 4《燃え立つ願い/Burning Wish》 4《強迫/Duress》 1《巣穴からの総出/Empty the Warrens》 4《冥府の教示者/Infernal Tutor》 4《思案/Ponder》 4《炎の儀式/Rite of Flame》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《蒸気の連鎖/Chain of Vapor》 1《残響する真実/Echoing Truth》 1《クローサの掌握/Krosan Grip》 3《紅蓮破/Pyroblast》 1《拭い捨て/Wipe Away》 1《先細りの収益/Diminishing Returns》 1《巣穴からの総出/Empty the Warrens》 1《未達の目/Eye of Nowhere》 1《ぶどう弾/Grapeshot》 1《不正利得/Ill-Gotten Gains》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 1《思考囲い/Thoughtseize》 第9位:ANT‐UBR 使用者:Nick DiTizio Main Deck 2《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 4《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 1《Volcanic Island》 1《猿人の指導霊/Simian Spirit Guide》 4《金属モックス/Chrome Mox》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《暗黒の儀式/Dark Ritual》 3《オアリムの詠唱/Orim s Chant》 4《燃え立つ願い/Burning Wish》 4《強迫/Duress》 1《巣穴からの総出/Empty the Warrens》 4《冥府の教示者/Infernal Tutor》 4《思案/Ponder》 4《炎の儀式/Rite of Flame》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《蒸気の連鎖/Chain of Vapor》 1《残響する真実/Echoing Truth》 1《クローサの掌握/Krosan Grip》 2《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 1《拭い捨て/Wipe Away》 1《先細りの収益/Diminishing Returns》 1《巣穴からの総出/Empty the Warrens》 1《未達の目/Eye of Nowhere》 1《ぶどう弾/Grapeshot》 1《不正利得/Ill-Gotten Gains》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 1《思考囲い/Thoughtseize》 第10位:Merfolk 使用者:Alex Bertoncini Main Deck 13《冠雪の島/Snow-Covered Island》 1《ミシュラの工廠/Mishra s Factory》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 3《マーフォークの君主/Merfolk Sovereign》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 3《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 4《目くらまし/Daze》 4《Force of Will》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 1《誘惑蒔き/Sower of Temptation》 2《基本に帰れ/Back to Basics》 3《呪文貫き/Spell Pierce》 3《水没/Submerge》 2《梅澤の十手/Umezawa s Jitte》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第11位:Merfolk 使用者:Ryan Pawlik Main Deck 14《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《霊気の薬瓶/AEther Vial》 1《ヴィダルケンの枷/Vedalken Shackles》 4《行き詰まり/Standstill》 4《目くらまし/Daze》 4《Force of Will》 1《呪文貫き/Spell Pierce》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 3《青霊破/Blue Elemental Blast》 1《呪文貫き/Spell Pierce》 3《もみ消し/Stifle》 3《水没/Submerge》 1《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第12位:GU Survival 使用者:Justin Cavenaugh Main Deck 3《森/Forest》 1《島/Island》 1《溢れかえる岸辺/Flooded Strand》 4《霧深い雨林/Misty Rainforest》 4《Tropical Island》 2《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 1《ガイアの揺籃の地/Gaea s Cradle》 3《アクアミーバ/Aquamoeba》 4《日を浴びるルートワラ/Basking Rootwalla》 4《貴族の教主/Noble Hierarch》 3《三角エイの捕食者/Trygon Predator》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 1《不可思議/Wonder》 4《適者生存/Survival of the Fittest》 2《目くらまし/Daze》 4《Force of Will》 1《呪文貫き/Spell Pierce》 4《もみ消し/Stifle》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 2《精神支配/Mind Harness》 2《クローサの掌握/Krosan Grip》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《大祖始/Progenitus》 4《自然の秩序/Natural Order》 1《ドライアドの東屋/Dryad Arbor》 第13位:Zoo‐Burn 使用者:Kevin Kehoe Main Deck 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 3《乾燥台地/Arid Mesa》 3《地平線の梢/Horizon Canopy》 2《Plateau》 1《Savannah》 3《Taiga》 3《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 4《渋面の溶岩使い/Grim Lavamancer》 2《密林の猿人/Kird Ape》 3《聖遺の騎士/Knight of the Reliquary》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 3《森の知恵/Sylvan Library》 2《火炎破/Fireblast》 4《稲妻/Lightning Bolt》 4《流刑への道/Path to Exile》 4《Chain Lightning》 Sideboard 3《トーモッドの墓所/Tormod s Crypt》 3《窒息/Choke》 3《クローサの掌握/Krosan Grip》 4《精神壊しの罠/Mindbreak Trap》 1《ボジューカの沼/Bojuka Bog》 1《Karakas》 第14位:CTG‐UGWR Painter 使用者:Nick Walters Main Deck 2《島/Island》 1《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 2《Taiga》 3《Tropical Island》 3《Volcanic Island》 2《絵描きの召使い/Painter s Servant》 4《タルモゴイフ/Tarmogoyf》 2《粗石の魔道士/Trinket Mage》 1《仕組まれた爆薬/Engineered Explosives》 1《丸砥石/Grindstone》 4《師範の占い独楽/Sensei s Divining Top》 4《相殺/Counterbalance》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 3《炎渦竜巻/Firespout》 3《思案/Ponder》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《真髄の針/Pithing Needle》 1《トーモッドの墓所/Tormod s Crypt》 1《絵描きの召使い/Painter s Servant》 3《クローサの掌握/Krosan Grip》 2《流刑への道/Path to Exile》 2《紅蓮破/Pyroblast》 2《赤霊破/Red Elemental Blast》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《炎渦竜巻/Firespout》 1《アカデミーの廃墟/Academy Ruins》 第15位:Green Survival‐Madness 使用者:Alix Hatfield Main Deck 13《森/Forest》 4《不毛の大地/Wasteland》 4《尊大なワーム/Arrogant Wurm》 4《日を浴びるルートワラ/Basking Rootwalla》 4《Elvish Spirit Guide》 4《ラノワールのエルフ/Llanowar Elves》 4《タルモゴイフ/Tarmogoyf》 4《復讐蔦/Vengevine》 4《野生の雑種犬/Wild Mongrel》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《根の迷路/Root Maze》 4《適者生存/Survival of the Fittest》 3《梅澤の十手/Umezawa s Jitte》 Sideboard 3《フェアリーの忌み者/Faerie Macabre》 1《木を伐るサテュロス/Lumbering Satyr》 1《ラッシュウッドの使節/Rushwood Legate》 4《根の壁/Wall of Roots》 2《花の絨毯/Carpet of Flowers》 2《クローサの掌握/Krosan Grip》 2《巨森の蔦/Vines of Vastwood》 第16位:Lands 使用者:Samuel Black Main Deck 1《森/Forest》 1《蛮族のリング/Barbarian Ring》 3《Bayou》 1《幽霊街/Ghost Quarter》 1《Glacial Chasm》 4《Maze of Ith》 4《ミシュラの工廠/Mishra s Factory》 1《霧深い雨林/Misty Rainforest》 1《怒り狂う山峡/Raging Ravine》 1《裂け岩の扉/Riftstone Portal》 4《リシャーダの港/Rishadan Port》 3《Taiga》 4《平穏な茂み/Tranquil Thicket》 1《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《The Tabernacle at Pendrell Vale》 4《モックス・ダイアモンド/Mox Diamond》 1《Zuran Orb》 4《踏査/Exploration》 4《マナ結合/Manabond》 2《納墓/Entomb》 4《ギャンブル/Gamble》 4《壌土からの生命/Life from the Loam》 Sideboard 2《虚空の杯/Chalice of the Void》 1《フェアリーの忌み者/Faerie Macabre》 2《仕組まれた疫病/Engineered Plague》 3《虚空の力線/Leyline of the Void》 1《古えの遺恨/Ancient Grudge》 1《根絶/Extirpate》 3《クローサの掌握/Krosan Grip》 1《天啓の光/Ray of Revelation》 1《炎渦竜巻/Firespout》 第18位:Helm of the Void 使用者:Ali Aintrazi Main Deck 2《平地/Plains》 9《沼/Swamp》 2《裏切り者の都/City of Traitors》 2《悪臭の荒野/Fetid Heath》 4《湿地の干潟/Marsh Flats》 4《Scrubland》 4《闇の腹心/Dark Confidant》 2《マラキールの門番/Gatekeeper of Malakir》 2《Helm of Obedience》 2《師範の占い独楽/Sensei s Divining Top》 1《仕組まれた疫病/Engineered Plague》 1《謙虚/Humility》 4《虚空の力線/Leyline of the Void》 1《Moat》 1《忘却の輪/Oblivion Ring》 4《暗黒の儀式/Dark Ritual》 1《悪魔の布告/Diabolic Edict》 3《悟りの教示者/Enlightened Tutor》 3《剣を鍬に/Swords to Plowshares》 4《Hymn to Tourach》 4《思考囲い/Thoughtseize》 Sideboard 1《真髄の針/Pithing Needle》 1《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 3《仕組まれた疫病/Engineered Plague》 1《光輝王の昇天/Luminarch Ascension》 1《ルーンの光輪/Runed Halo》 1《聖なる場/Sacred Ground》 2《強迫/Duress》 1《ジェラードの評決/Gerrard s Verdict》 3《非業の死/Perish》 第25位:Goblin‐Rb 使用者:Brian Braun-Duin Main Deck 5《山/Mountain》 3《乾燥台地/Arid Mesa》 3《Badlands》 3《血染めのぬかるみ/Bloodstained Mire》 3《リシャーダの港/Rishadan Port》 2《沸騰する小湖/Scalding Tarn》 4《不毛の大地/Wasteland》 4《宝石の手の焼却者/Gempalm Incinerator》 2《ゴブリンの酋長/Goblin Chieftain》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 4《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 4《ゴブリンの戦長/Goblin Warchief》 2《モグの戦争司令官/Mogg War Marshal》 1《包囲攻撃の司令官/Siege-Gang Commander》 2《棘鞭使い/Stingscourger》 4《霊気の薬瓶/AEther Vial》 2《巣穴の運命支配/Warren Weirding》 Sideboard 1《大祖始の遺産/Relic of Progenitus》 2《トーモッドの墓所/Tormod s Crypt》 1《ゴブリンの名手/Goblin Sharpshooter》 1《ゴブリン修繕屋/Goblin Tinkerer》 1《紅蓮破/Pyroblast》 2《Pyrokinesis》 3《非業の死/Perish》 4《思考囲い/Thoughtseize》 第43位:CTG‐UGWR Painter 使用者:David Gearhart Main Deck 2《島/Island》 1《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 4《沸騰する小湖/Scalding Tarn》 3《Tropical Island》 2《Tundra》 3《Volcanic Island》 2《絵描きの召使い/Painter s Servant》 4《タルモゴイフ/Tarmogoyf》 2《粗石の魔道士/Trinket Mage》 1《仕組まれた爆薬/Engineered Explosives》 1《丸砥石/Grindstone》 4《師範の占い独楽/Sensei s Divining Top》 4《相殺/Counterbalance》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 3《炎渦竜巻/Firespout》 3《思案/Ponder》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《仕組まれた爆薬/Engineered Explosives》 1《真髄の針/Pithing Needle》 1《絵描きの召使い/Painter s Servant》 3《クローサの掌握/Krosan Grip》 2《流刑への道/Path to Exile》 2《紅蓮破/Pyroblast》 2《赤霊破/Red Elemental Blast》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《炎渦竜巻/Firespout》 1《アカデミーの廃墟/Academy Ruins》 第64位:CTG‐UGW Order 使用者:Rion Marmulstein Main Deck 2《森/Forest》 2《島/Island》 1《平地/Plains》 4《霧深い雨林/Misty Rainforest》 1《Savannah》 2《Tropical Island》 2《Tundra》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《Karakas》 3《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 2《クァーサルの群れ魔道士/Qasali Pridemage》 3《ロウクスの戦修道士/Rhox War Monk》 4《タルモゴイフ/Tarmogoyf》 1《大祖始/Progenitus》 3《師範の占い独楽/Sensei s Divining Top》 3《相殺/Counterbalance》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 4《剣を鍬に/Swords to Plowshares》 3《自然の秩序/Natural Order》 Sideboard 2《仕組まれた爆薬/Engineered Explosives》 2《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 4《フェアリーの忌み者/Faerie Macabre》 2《クローサの掌握/Krosan Grip》 2《流刑への道/Path to Exile》 2《呪文貫き/Spell Pierce》 第75位:UW Control‐CounterTop ThopterSword 使用者:Slade Brenneman Main Deck 1《教議会の座席/Seat of the Synod》 4《島/Island》 2《平地/Plains》 4《溢れかえる岸辺/Flooded Strand》 3《霧深い雨林/Misty Rainforest》 4《Tundra》 3《不毛の大地/Wasteland》 1《アカデミーの廃墟/Academy Ruins》 1《世界のるつぼ/Crucible of Worlds》 1《仕組まれた爆薬/Engineered Explosives》 1《真髄の針/Pithing Needle》 3《師範の占い独楽/Sensei s Divining Top》 1《弱者の剣/Sword of the Meek》 2《飛行機械の鋳造所/Thopter Foundry》 4《相殺/Counterbalance》 1《Moat》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 3《悟りの教示者/Enlightened Tutor》 4《Force of Will》 3《呪文嵌め/Spell Snare》 2《もみ消し/Stifle》 4《剣を鍬に/Swords to Plowshares》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 1《トーモッドの墓所/Tormod s Crypt》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《赤の防御円/Circle of Protection Red》 1《謙虚/Humility》 4《プロパガンダ/Propaganda》 1《太陽と月の輪/Wheel of Sun and Moon》 3《呪文貫き/Spell Pierce》 2《水没/Submerge》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》
https://w.atwiki.jp/homogeneous/pages/17.html
Timとは何なのか? これは人類が未解決の問題である。 その正体については諸説ある。 しかし、ATGはTimくんにカ、キャフェテリアで知り合ったということ、ATGに対して唯一攻め側の人間であることはほぼ確かであると言われている。 ATG曰く、電話で彼と話す時は、日本人と間違えるほど日本語が流暢である。 大学時代にはATGとカ、キャフェテリアで一緒にバイトしていた。 Timくんには顔文字があるのでみんな使ってあげよう (TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM)(TiM) Tim君に関する学説 ATGの濃厚白濁ミルク説 最初に提唱された説である。ATGに対して何故攻める側になることが出来るのか? という疑問を解消するためこのような説が提唱された。 これなら、授業中にも一緒にいれるということで当初は多数の賛成支持を得られていた。 概念説 Timくんは形而下の実態を持った存在などでなく、形而上の概念的存在であるとする説。 現在最も有力な説である。 八百万の神々説 古来、日本人がまだ狩猟生活をしていた時代 賢者Timは嘆いていた 我にふさわしき猛者はおらんものか、と 人間は未だに獣を犯すことしか脳にない実に愚かなことだ 早く我を見てくれんものかと、我を犯そうとするものはおらんのかと日々懊悩していた そんな時だ、彼を見たのはーー 一目惚れだった 一目見たその時から彼の虜になってしまった 雪の降る夜、雄雄しく猛々しく猛威をふるっていた彼 その気高き、優艶とした腰の振り ああ、なんと美しきことか 我も混ぜてくれえええええええ 慟哭する だが彼に届くことはない なぜなら我は八百万の神々 決して人間と交わることは許されぬ そうだ、種をさづけよう その種が芽吹いた時、彼は神にも等しき力を手にするだろう だから、その種がどうか空の向こうで咲きますように ‘ ’
https://w.atwiki.jp/macrossuf/pages/187.html
BATLLE FRONTIER バトルフロンティア 新マクロス級では第25次、通算では第55次の超長距離移民船団の旗艦「マクロス・フロンティア」の前部に位置するバトル級可変ステルス攻撃宇宙空母。 巡航時は居住艦である「アイランド1」の先端にドッキングしている。船体各所に25のマーキングがあり、 司令室の球形のホログラムスクリーンには「バトル25」と表示されている。ただ作中では船団名同様「バトル・フロンティア」と呼ばれている。 バトル7と同形艦と思いきや全長が200mほど伸び、重量は2倍以上に増していたりする。 艦体は6隻の戦闘艦が組み合わさる構造で(指揮空母1隻(胴体)・空母2隻(両腕)・突撃戦艦2隻(両脚)・重砲撃艦1隻(主砲)となっている)、 分離後も各個が独立展開・フォールド航行可能という高性能艦。従来艦のバトル級同様にトランスフォーメーション機能を持つ。 強攻型(人型形態)に変形した時は右肩に主砲マクロスキャノンが接続されるが、空母形態のままでも主砲の使用が可能。 (劇中ではバトル・ギャラクシーの攻撃で主砲を破壊されたため、強攻型での発射シーンは無いが) 強攻型に変形後は、マクロスのダイダロスアタックと同様のマクロスアタックで攻撃をすることができる。 カスタムカラーの元ネタ カスタムカラー1 カスタムカラー2 カスタムカラー3 性能 通常装備 チューンpt 30925 HP 8900/9500 射撃防御 85/94 格闘防御 76/96 スピード 65/85 ブースト 82/99 バランサー 21/41 旋回 16/36 レーダー性能 87/99 兵装 名称 威力 命中 連射数 有効範囲 弾速 リロード 弾数 連装誘導対艦重ビーム砲 553/625 - 1 42/62 22/42 20/40 21/27 接近防御用マイクロミサイルファランクス 48/52 34/54 1 32/52 41/61 52/72 5/6 対艦用反応弾 801/903 - 1 14/34 09/29 18/38 32/48 マクロスキャノン 1520/1724 30/50 1 52/72 46/66 18/38 1 格闘 252/301 45/65 - - - - - ※兵装のパラメータは連射数、弾数のみ実際の値 SPA:マクロスキャノン 機体特徴 ファイター ガウォーク バトロイド 機体テンプレート Ver.1.03
https://w.atwiki.jp/sentokun/pages/48.html
Warhammer Online - Melee Combat Mechanics こちら INTRODUCTION Based on my experiences in WoW, I developed a passion for simulating combat, especially melee combat. Finding the gear combinations for attaining my character’s maximum Damage Per Second (DPS) was the foundation of those exercises on both my rogue Discoepfeand and my shaman Disquette. The information in this post is intended to be the foundation for those people who wish to do the same in Warhammer Age of Reckoning (WAR). DPS AND THEORYCRAFTING IN WAR WAR, for better or worse, is primarily a PvP (or RvR, actually) game at heart. As a result, sustained DPS is often not going to be the concern of the players, who will instead be focused on burst damage as much as sustained damage. There are, however, some high-end PvE aspects that the developer (Mythic Entertainment) has alluded to. I don’t particularly care how useful this information is to the “average RvR player”, to be quite frank. My desire in this game isn’t to gain knowledge for the purpose of using it as Mythic intended, but simply to know and explain it for those who might care about the PvE portions of the game. As might be evident from my writing style, I’m getting older and am finding happiness in different things than I used to. As such, this blog is here for my own edification, and if you don’t like it or my motivations, feel free to stop reading - I’ll never know the difference ;-) So, with that all out of the way… BASIC STATS TO KNOW 1. Strength - this increases your auto-attack melee dps, all other things remaining the same, by 0.1 dps per strength. 2. Toughness - this stat, which both players and mobs have as a characteristic, is the inverse of strength (with respect to damage - your strength also effects your target’s chance to parry your attacks. That’s irrelevant for this post). Explicitly, it reduces the dps done to you by 0.1 dps / toughness. 3. Weapon DPS - the damage per second inherent in every weapon. It’s interesting to note that WAR is not like WoW - there is no variability from hit to hit. It’s all a mathematical formula with no randomness to the outcome of each hit. Crits may be an exception (I haven’t started work on them yet). 4. Weapon Speed - how many seconds it takes for each auto-attack swing of your weapon. OTHER BASICS TO KNOW Your combat log will show not only the damage you did, but also how much was mitigated by armor. As an example, you might see the following Your attack hits Evil Ogre for 80 damage. (20 mitigated) Very Important Disclaimer!!! So far the formulas I’m comfortable sharing in this post have proved to be accurate within 1 point of damage in all the testing I’ve done. I cannot, however, say without a doubt that these are the formulas being used. The best thing we can do is test for ourselves and draw our own conclusions. Having other people confirm these formulas via in-game testing would be nifty, so drop me a line if you do so. ON TO THE SHOW! Basic Attack Damage when single-wielding Your auto-attack damage is calculated by a fairly simple formula. We’ll use some of those stats we covered earlier. I’ll use the following variable names Strength Str Target’s Tougness Tou Strength Bonus StrBon (I’m going to use this so as to simplify the way the formulas look. So far I haven’t found any damage calculations which use Str but not Tou, or vice versa, and when they’re used together, so far they’ve always been seen in the form Str-Tou). Weapon DPS Wdps Weapon Speed Wspeed Armor Mitigation % Armor Please note - throughout this whole post I’ll just be using a single term for armor. Weapon Skill affects armor penetration. That’s a very uninteresting stat for me, as it’s essentially a linear effect. A fully accurate formula would use (ArmorMitigation = TargetArmor%*(1-WeaponSkillArmorPenetration%). If you’re writing a calculator, be sure to include that term, but this thing is complicated enough without that uninteresting term to further expand these large formulas. Thanks to Wodin and Hermit for pointing out that I shouldn’t leave this out all together without and explanation! Damage per Attack Dmg (I’m specifying this so that it’s not confused with Damage per Second). Dmg = ((StrBon/10) + Wdps)*(Wspeed)*(1-Armor) Let’s do an example! Let’s say you’re a White Lion, fighting a Vicious Spider (made up name) and the actors have the following stats White Lion Str 350 Spider Tou 250 White Lion Wdps 25 White Lion Wspeed 2.0 seconds / swing (thanks for catching this labeling error, DPS_squared) Spider Armor Mitigation 15% (Incidentally, this is about half of what is typical for even con’d mobs) Using our formula above, each melee auto-attack will do… Dmg = (((Str - Tou)/10) + Wdps)*(Wspeed)*(1-Armor) Dmg = (((350-250)/10) + 25)*2.0*(1-15%) Dmg = ((100/10) + 25)*2.0*85% Dmg = (10+25)*2*0.85 Dmg = 59.5 This will appear in your combat log as Your attack hits Vicious Spider for 59 damage. (11 mitigated) Ok, so what’s happening here? Lots of interesting things! To wit 1. Rounding - It should come as no surprise that WAR, like other MMOs, rounds abilities to whole numbers for display purposes. This does not mean that the game doesn’t process fractions - I’ve seen one of my HoTs tick for varying amounts, sometimes 268, sometimes 267, which I can only imagine is the game keeping track of the fractions internally in the server (or perhaps the client, I don’t know). 2. There are two forms of damage mitigation, but you’re only seeing one explicitly - Only the armor mitigation shows up in the display window, but remember that the target’s toughness is also factoring in to reduce the damage. Calculating Mob Damage Reduction You might ask how to figure out the opponent’s armor and toughness values. I sure needed to know that in order to reverse-engineer the more complicated attack types. Let’s go through that process (Hey, I spent the hours to figure out how to calculate these, so you’re gonna read about it p ) Armor - this was the easy one. For every auto attack, on every character, it was pretty straightforward to see that comparing the amount mitigated in the combat log to the damage done always had the same ratio when all else remained the same (target mob, your str, weapon, etc). And that’s that! Ok, except for crits, which I keep coming back to as being special. Other blogs or articles will probably cover how that is working in game at the moment. Toughness - this was the harder one. The first thing is to realize that mobs have this! Coming from WoW where the only mitigation stat against physical attacks was armor, I had to expand my horizons a bit to understand that this was not only present, but was *invisible* (ooooh, ahhhhh). What I mean by that is that it doesn’t show in the mitigation portion of the combat log. However, if you do a few tests on mobs, you find that regardless of your weapon dps, your strenght, your weapon speed, etc, you are constantly hitting the mob for a consistent amount less than you would expect if you used just strength in a simple calculation.You might find it helpful, if you want to do dps testing for yourself, to have a set of guidelines to follow for calculating a mob’s toughness. Here’s what you do - look at your stats, auto attack a mob, and back into the toughness using the following procedure 1. Record your Str, Wdps, and Wspeed 2. Auto attack the mob, and add the mitigated and non-mitigated portions together. For instance, for the combat log entry Your attack hits Vicious Spider for 59 damage. (11 mitigated), The number you would want to record is 59+11 = 70. We’ll call this number TDmg (for Total Damage, including armor mitigation) 3. Use the formula below, which you can re-create yourself by undoing the process we used above if you like to prove things out to yourself tou = 10*((((0.1*Str + Wdps)*Wspeed)-TDmg)/Wspeed) That might need an example to make sure I got my parentheses right! Let’s use the spider example from above. Remember from before, that White Lion Str 350 White Lion Wdps 25 White Lion Wspeed 2.0 seconds / swing Spider Armor Mitigation 15% (this is completely unnecessary information for this calculation) Add to that our two new data points Mitigated Damage 11 Final Actual Damage to Mob 59 TDmg = 70 (the 2 lines above added together) Let’s calculate it out using the formulas shown above tou = 10*((((0.1*Str + Wdps)*Wspeed)-TDmg)/Wspeed) tou = 10*(*1)/Wspeed) tou = 10*((((35+25)*2.0)-70)/2) tou = 10*((120-70)/2) tou = 250 Yay, it works! It matches the toughness we had in the assumptions used for the first example. If you’re theorycrafting/testing dps on mobs, build this formula into a spreadsheet - you’re going to use it a lot ;-) Calculation Damage of Special Attacks (Note I haven’t looked at special attack damage while dual-wielding. This only works for single wielding at the moment) (Edit for Update! Erdrick figured out the Dmg for special attacks while dual-wielding, yay!) Unlike DAoC, and like some classes in WoW, WAR intertwines special attacks with your auto attack, as opposed to having a queue’ing system. As a result of not using a queue system, Mythic did something very smart for calculating special attack damage - they treat the weapon speed for the damage calculations as if it were the speed of the ability. Most special abilities are instant. Since each instant attack invokes the global cooldown of 1.5 seconds, 1.5 is the speed value used for most specials, whether you’re using a big 2 hander or a quick dagger. This is in contrast to WoW in which weapon speeds are normalized for instant attacks by their type (2.4 for swords, 1.7 for daggers, 3.something for 2 handers). Another wrinkle thrown into the special attack calculations is that strength counts for twice as much! Above we noted that, per the character screen, each point of Str added 0.1 dps to your attacks. Also per the character screen, you will see that for special abilities, each point of Str adds 0.2 dps. What the character screen does not tell you is that your opponent’s toughness mitigation is also doubled per point. This makes things very convenient for us, as that doubling for both means that we can continue using our meta-stat StrBon (Your strength - Your target’s toughness) Now we have two facts that help us calculate the damage - weapon speed of 1.5 (usually) and StrBonus doubling - but we need more. MORE BLOOD FOR THE BLOOD GOD! First, we have the ability’s damage itself. An ability may something like “A cruel blow which does 63 damage to your target and causes it to hate you greatly”. Second, we have the special attack weapon dps modifier. This modifier, from my testing, is set to 150%. This means that if your weapon was 100dps, the damage of your special attack would be increased by 150 due to its weapon dps. As noted by EasymodeX in the comments section, that’s equal to the multiplier for strength, which is a pleasing number - it again is the swing time of an instant attack. So, let’s put that all together into a formula that captures these different facts. We’ll use the term Admg to refer to any extra damage you get from the special attack, per its tooltip, and we’ll use the term Sdmg to refer to the total damage of your special attacks after all the calculations are done. Sdmg = (((StrBon/10)*2 + Wdps)*1.5 + Admg)*(1-armor) (single wield only) (note that Wspeed doesn’t factor in here - the special ability damage calculation is completely weapon-speed-free. You’ll be seeing this fact referred to again later in this post.) As usual, let’s do an example so you can see it working. Assume the following White Lion Str 323 Spider Tou 264 White Lion Wdps 51 White Lion Admg 62 Spider Armor Mitigation 15% Sdmg = ((StrBon/10)*2*1.5 + Wdps*150% + Admg)*(1-Armor) Sdmg = (((323-264)/10)*3 + 51*150% + 62) * (1 - 15%) Sdmg = (5.9*3 + 76.5 + 62) * 0.85 Sdmg = 156.2 * 0.85 Sdmg = Your special attack hits Vicious Spider for 133 damage. (23 mitigated) Update as indicated above, big thanks to Erdrick for figuring out special damage while single *or* dual wielding. That dude has more patience than me, that’s for sure D Here it is Sdmg = ((StrBon/10)*2*1.5 + MHdps*150% + OFdps*52.5%+ Admg)*(1-Armor) (Update on 9/18/08 - OFdps coefficient may be 67.5% now. I’ll have to check when I have a reasonably high level dual-wielder. Right now I only have a WP) Alrighty, I hope that’s all clear, because the next formula (the last in this article) is the real doozy. Or maybe it’s not. But the fact is, it was horrible trying to figure it the next formula, and I had a victory beer when I finally got it working. However, even though it has so far been within 1 damage of actual tests each time I’ve done this, it looks so odd that I don’t have 100% confidence in its accuracy. I do have enough confidence in it to post it, and hopefully it stands up to further testing. If it doesn’t, so be it, and I’ll be very open to seeing a more accurate formula. So then, without further ado, let’s talk about… Off-Hand Damage, when it happens, and how it’s calculated Mythic has taken a novel (to me at least) approach to the mechanics of dual-wielding melee weapons. Instead of the off-hand weapon always swinging as it does in WoW, the chance for the off-hand weapon to swing is a simple proc from the main hand. A certain percentage of the time when the main hand hits, the offhand will also hit as an auto-attack. I don’t know what that percentage is. It’s probably documented somewhere, and if not, that’s a trivial task to empirically determine the proc chance (probably, who knows if they threw in something odd in the determination). The part that I cared about was how to calculate how much damage each off-hand swing would cause when one did happen. So then why go into the proc-chance explanation? It is because that concept is intrinsic to understanding how and why the off-hand damage is what it is. In contrast to the other sections, I’m going to start us off with the damage formula, and then explain it after the fact. First, however, we need some new terminology to add to our stable of stats Our current familiar stats Strength Str Target’s Tougness Tou Strength Bonus StrBon Armor Mitigation % Armor Off-Hand Damage per Attack OHDmg Our new stats Off-Hand Weapon DPS OHWdps Off-Hand Weapon Speed OHWspeed Main-Hand Weapon Speed MHWspeed Off-Hand Weapon DPS penalty OHWPen Off-Hand Strength penalty OHSPen Alrighty, so here’s the formula OHDmg / (1 - Armor) = (StrBon*OHSPen/10)*OHWSpeed (MHWSpeed-OHWSpeed)*OHWdps OHWdps*OHWSpeed*OHWPen) ZOMG! I thought I was going to cry figuring that out. 4 seriously. At this point, you have to take on faith that through trial and error and a few beers, I figured out the following constant values, and that they’re correct OHWPen = 0.9 OHSPen = 0.5 By now, you know what comes next - An Example! Let’s lay out the relevant stats… Str 391 Tou 291 StrBon 100 (Remember, this is just Str - Tou) Armor 15% OHWdps 38.0 OHWspeed 2.2 MHWspeed 2.6 OHWPen 0.9 OHSPen 0.5 OHDmg / (1 - Armor) = (StrBon*OHSPen/10)*OHWSpeed (MHWSpeed-OHWSpeed)*OHWdps OHWdps*OHWSpeed*OHWPen OHDmg / (1 - 0.15) = (100*0.5/10)*2.2 (2.6-2.2)*38.0 38.0*2.2*0.9 OHDmg / (1 - 0.15) = (100*0.5/10)*2.2 (2.6-2.2)*38.0 38.0*2.2*0.9 OHDmg / (0.85) = 5*2.2 + 0.4*38.0 + 38.0*2.2*0.9 OHDmg / (0.85) = 11 + 15.2 + 75.2 OHDmg = 101.4 * 0.85 OHDmg = Your special attack hits Vicious Spider for 86 damage. (15 mitigated) hey. HEY. HEY!!!!! Wake up! You still with me??? Ok, good, we’re almost done. I want to explain what’s happening with the formula above so you can have a sense of how well thought out Mythic’s offhand damage mechanic is. First, as we discovered before, note that your special attacks aren’t diminished by using a fast weapon since special attacks don’t factor weapon speed into the damage calculations. Since off-hand weapon swings are procs of main-hand attacks, Mythic wanted to make sure that people didn’t abuse this mechanic by having a really fast main-hand to proc a hard hitting slow off-hand. Thus, they prorate the damage of your off-hand attacks by the difference between it and your main-hand weapon speed. The part of the calculation where you see this is in the term (MHWSpeed-OHWSpeed)*OHWdps. The first term in the formula is also interesting in that you see Mythic halving the Strength bonus compared to a main-hand attack. Both that, and the last term of the formula (in which you see that Mythic has reduced the standard (weapon dps * weapon speed) by 10%) seem to be their attempt to tune the offhand damage to whatever internal goals they have. That’s my guess, at least, because it’s pretty damn complicated if that isn’t why they made this monstrosity of an off-hand-auto-attack-damage-calculation! Conclusion Melee DPS calculations in WAR are not nearly as simple as one might expect at first glance. While even these very primal calculations are relatively complex, there are even more complex formulas that will need to be developed to explain things such as off-hand crit damage. And finally, I must reiterate These formulas are my attempt at matching up mathematical formulas with observed results in WAR. I cannot guarantee that any of these are correct. However, they match up with my in game experiences so far. I guess this is then end of my first blog post EVAR! If you have any comments or questions, feel free to post them in the response section (assuming it works, we’ll see if i get this blog thing figured out or not) ;-) Disquette (Shaman, Disciple of Khaine, and ElitistJerks.com forum member)